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#CCE2022 the Student Citizens' Assembly of 2022

Phase 4 of 4
Implementation and Monitoring of Proposals 2023-01-01 - 2023-06-30
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Formation du corps enseignant sur des problématiques de santé mentale des étudiant.e.s

Avatar: Official proposal Official proposal
13/10/2022 17:23  

Formation en présentiel et MOOC sur la santé mentale pour les professeur.e.s afin de les sensibiliser et les former aux problématiques de santé étudiante, notamment en début d’année. En cas de problème récurrents, mettre en place les groupes de paroles entre professeur.e.s et délégué.e.s étudiant.e.s ainsi qu'un.e responsable psychologue

Échelle et acteurs concernés : formation faite par des psychologues/psychiatres

  • Filter results for category: Formation et sensibilisation Formation et sensibilisation
  • Filter results for scope: Numérique et Santé Numérique et Santé   (changed from Numérique et Santé by an administrator)

List of Endorsements

Avatar: Kany Di�dhiou Kany Di�dhiou
Avatar: Romane Chevreau Romane Chevreau
Avatar: Emilie Frenkiel Emilie Frenkiel
Avatar: Gabrielle Benkemoun Gabrielle Benkemoun
Avatar: sasha sasha
Avatar: Tanguy G Tanguy G
Avatar: Raphaëlle Parizet Raphaëlle Parizet
Avatar: HRadasoa HRadasoa
Avatar: ANTOINE Mathéo ANTOINE Mathéo
Avatar: Uyen Nhi TRAN Uyen Nhi TRAN
Avatar: Sophia kadioui Sophia kadioui
Avatar: Lina Penagos Lina Penagos
Avatar: Clara Ducret Clara Ducret
Avatar: Marion Letort Marion Letort
Avatar: Lucie Serva Lucie Serva
Avatar: Lili Baccou Lili Baccou
Avatar: Florian Hautier Florian Hautier
and 14 more people (see more) (see less)

Amendments (1)

Amendment
Formation du corps enseignant sur des problématiques de santé mentale des étudiant.e.s
Avatar: Lemonnier Lemonnier
Evaluating
Formation et MOOC en ligne pour faciliter la connexion de chaque professeur, sur la santé...
  • Created at
    28/11/2022
  • bullhorn 1
  • Comments count: 0
Amend Proposal Improve this proposal by modifying its title and body
Endorsements count17
Formation du corps enseignant sur des problématiques de santé mentale des étudiant.e.s Comments 14

Amended by
Avatar: Lemonnier Lemonnier
Reference: algopo-PROP-2022-10-1157
Version number 2 (of 2) see other versions
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14 comments

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Avatar: nick jonas nick jonas
16/02/2025 16:05
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Avatar: Mickel Jackson Mickel Jackson
22/06/2025 17:46
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Avatar: Martin Voo Martin Voo
02/08/2025 14:13
Edited
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Love the idea of integrating more interactive and accessible formats into youth education. It’s often through play and digital experiences that young people develop critical thinking and observational skills. I’ve seen this firsthand—even in mobile games that seem purely for fun at first glance. One example is this customized version of a popular underwater survival game, which manages to be engaging while also sparking curiosity about marine ecosystems. Sometimes, informal tools are the best gateway to deeper learning.

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Avatar: Kevin Peter Kevin Peter
02/08/2025 14:21
Edited
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This is such a thoughtful initiative—digital tools can offer powerful gateways into hands-on learning when chosen wisely. Simulators are especially underrated in how they teach through immersion and experimentation. I’ve seen how a customized driving simulation game helped younger users explore concepts like time management, navigation, and even critical thinking, all in a stress-free environment. It’s a great reminder that learning doesn’t always have to feel like a lesson—it can be play with purpose.

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Avatar: Mitchelstarc Mitchelstarc
10/08/2025 22:42
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This proposal brings up great points about creating more interactive and engaging community experiences. It’s similar to how online games like Car Parking Multiplayer 2 mod apk keep players hooked by introducing fresh challenges, unlocking all cars, and adding premium features in each latest version. Whether in urban planning or gaming, consistent updates and meaningful interaction are what keep people actively participating over time.
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Avatar: wood wood
10/08/2025 23:29
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This is such a great conversation about the importance of informed, community-driven decisions. It’s interesting how similar this is to interactive life-simulation games like https://bitlifeapk.net/bitlife-br-mod-apk/ , where each decision impacts your virtual journey. Just like in real projects, every choice—big or small—can have lasting effects.

Avatar: alex alex
11/08/2025 23:14
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I really like the focus on making information more accessible to everyone in the community. Pairing such initiatives with diverse content sources, like regional streaming and news blogs, can give people more context and keep them connected with both local and global happenings in real time.

Avatar: trentboult trentboult
11/08/2025 23:55
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This idea highlights the importance of cooperation and active involvement in achieving community goals. It reminds me of the way players strategize in the Shadow Fight 2 special edition, where every decision shapes the outcome. Both in civic participation and competitive gameplay, thinking ahead and adapting quickly can turn small actions into meaningful victories.

Avatar: alex alex
12/08/2025 22:34
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Decidim’s platform excels by combining structured discussion with open access, enabling communities to propose ideas, vote, and influence real outcomes. That kind of clarity translates well to creative tools too—when making shareable videos about civic topics, having intuitive editing software helps a lot. For anyone interested in editing on desktop with a clean, editor-focused interface, check out this guide to using CapCut on PC.

Avatar: robert robert
12/08/2025 23:26
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I appreciate how this proposal focuses on collaborative input and structured decision-making. It reminds me of strategic planning in war drone simulation games, where coordination and resource management determine success. In both cases, having clear objectives, anticipating challenges, and adapting to real-time changes are essential. Whether in civic participation or gameplay, strategic thinking can turn a complex process into an achievable goal.https://wardronemodapk.com/war-drone-mod-apk-vs-original-game/

Avatar: kiveni kiveni
11/09/2025 07:32
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That’s a great observation! Educational value doesn’t always have to come from traditional methods—when games and interactive experiences are designed thoughtfully, they can nurture creativity, problem-solving, and curiosity in ways textbooks often can’t. I like how you mentioned marine ecosystems; it shows how even entertainment-focused platforms can inspire young people to explore real-world topics more deeply.
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Avatar: ariba ariba
14/09/2025 18:57
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Former le corps enseignant aux problématiques de santé mentale des étudiant·e·s est essentiel pour créer un environnement bienveillant et inclusif. Comprendre les signes de détresse, savoir orienter vers des ressources adaptées et encourager le dialogue peuvent vraiment améliorer le bien-être sur les campus. Si vous partagez des supports ou des campagnes sur ce sujet, des outils comme https://stylish-name.in/instagram-bio-for-boys/
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Avatar: Philll Jones Philll Jones
22/09/2025 13:26
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Kinemaster Mod APK is a powerful video editing tool that unlocks premium features for creators who want more freedom in their edits. It allows smooth multi-layer editing, advanced transitions, and exports without watermarks, making it ideal for producing professional-quality videos. With its easy-to-use interface and advanced tools, it’s a go-to choice for anyone looking to edit directly on their mobile. Visit now https://kinemastermodeapk.com/.

Avatar: Aura Lee Aura Lee
18/11/2025 12:20
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Spelling Bee is a fun and challenging word game that tests your vocabulary and spelling skills. You can play daily puzzles to improve your language abilities while having fun. It’s perfect for players of all ages who enjoy word games and mental challenges. For more information you can visit https://spellbee.uk/.

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